The barrel has a wide range of uses. You can use it to compost organics into dirt, transform one fluid into another, transform a fluid into a block with an item, and spawn mobs. When in the rain, the barrel will collect water. Right click the barrel to get a block out of the barrel. Right click the barrel with a bucket to add or remove a fluid.
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Wood barrels cannot accept hot fluids. Stone barrels can accept hot fluids. Water has a temperature of 300. Anything over 433 will not go into a wood barrel.
Warning
Once a compost item is in the barrel, it cannot be removed. A barrel will void any fluid in it when it is broken.
Recipe


Fluid Transformation
The following are the fluids that will transform. A full barrel and the correct block placed below the barrel is required for the transformation to occur.
Water | Mycelium | Witchwater |
Water | Sand | Sea Water |
Fluid Block Transformation
The following are the recipes that a barrel will perform when a block, or an item is right clicked on a full barrel with the correct fluid.
Water | Dust | Clay |
Lava | Redstone Dust | Netherrack |
Lava | Glowstone Dust | End Stone |
Witchwater | Sand | Soul Sand |
Witchwater | Red Mushroom | Slime |
Witchwater | Brown Mushroom | Slime |
Sea Water | Tube Coral Seed | Tube Coral Block |
Sea Water | Brain Coral Seed | Brain Coral Block |
Sea Water | Bubble Coral Seed | Bubble Coral Block |
Sea Water | Horn Coral Seed | Horn Coral Block |
Sea Water | Fire Coral Seed | Fire Coral Block |
Sea Water | Tube Coral Fan | Tube Coral Wall Fan |
Sea Water | Brain Coral Fan | Brain Coral Wall Fan |
Sea Water | Bubble Coral Fan | Bubble Coral Wall Fan |
Sea Water | Horn Coral Fan | Horn Coral Wall Fan |
Sea Water | Fire Coral Fan | Fire Coral Wall Fan |
Fluid On Top
The following are the recipes that a barrel will perform when a barrel contains a fluid and another fluid is placed on top.
Lava | Water | Obsidian |
Water | Lava | Cobblestone |
Mob Spawning
In order to spawn a mob, create the doll of the mob you want to spawn and right click a barrel that has the correct fluid in it.
Blaze | Blazing Doll | Lava |
Enderman | Creeping Doll | Witchwater |
Shulker | Floating Doll | Witchwater |
Guardian | Protecting Doll | Water |
Bee | Buzzing Doll | Witchwater |
Compostable Blocks and Items
The following are items and blocks that can be composted and their amounts. A barrel begins composting when a barrel reaches a solid amount of 1000.
All Saplings | 125 |
All Leaves | 125 |
All Flowers | 100 |
All Fish | 150 |
All Cooked Meat | 200 |
All Uncooked Meat | 200 |
All Seeds | 80 |
Wheat | 80 |
Carrot | 100 |
Beetroot | 100 |
Potato | 100 |
Nether Wart | 100 |
Eggs | 80 |
String | 40 |
Rotten Flesh | 100 |
Spider Eye | 80 |
Bread | 160 |
Mushrooms | 100 |
Pumpkin Pie | 160 |
Silkworm | 40 |
Cooked Silkworm | 40 |
Apple | 100 |
Mellon Slice | 40 |
Mellon | 167 |
Pumpkin | 167 |
Carved Pumpkin | 167 |
Jack-O-Lantern | 167 |
Cactus | 100 |
Baked Potato | 150 |
Poisonous Potato | 200 |
Lily Pad | 100 |
Vine | 100 |
Tall Grass | 100 |
Sugar Cane | 80 |
Configuration
Fluid Transformation Configuration
Configuration for Fluid Transformations are found in ~/config/exnihilosequentia/FluidTransformRegistry.json.
The format of the file is: < { "fluidInBarrel: "modid:name", "blockBelow: "modid:name", "result: "modid:name" }, ...>- modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)
fluidInBarrel: The fluid in the barrel to start the transformation (Must be a fluid or a tag). Required field.blockBelow: The block below the barrel to start the transformation (Must be a block or a tag). Required field.result: The fluid remaining after the transformation (Must be a fluid). Required field.Fluid Block Transformation Configuration
Configuration for Fluid Block Transformations are found in ~/config/exnihilosequentia/FluidBlockTransformRegistry.json.
The format of the file is: < { "fluid: "modid:name", "input: "modid:name", "result: "modid:name" }, ...>- modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)
fluid: The fluid in the barrel (Must be a fluid or a tag). Required field.input: The input item/block (Must be an item, block or a tag). Required field.result: The resulting block (Must be a block). Required field.Fluid On Top Configuration
Configuration for Fluid On Top Recipes are found in ~/config/exnihilosequentia/FluidOnTopRegistry.json.
The format of the file is: < { "fluidInBarrel: "modid:name", "fluidOnTop: "modid:name", "result: "modid:name" }, ...>- modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)
fluidInBarrel: The fluid in the barrel (Must be a fluid or a tag). Required field.fluidOnTop: The fluid placed on top of the barrel (Must be a fluid or a tag). Required field.result: The resulting block (Must be a block). Required field.Compost Amount Configuration
Configuration for Compost Amounts are found in ~/config/exnihilosequentia/CompostRegistry.json.
See more: Liquid Bromine Reacts With Solid Potassium Metal To Form Solid Potassium Bromide.
The format of the file is: < { "entry: "modid:name", "amount: 0 - modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)
entry: The item or block that can be placed in a barrel (Must be an item, fluid or a tag). Required field.amount: The solid amount the entry will add to a barrel (Must be an integer greater than 0). Required field.