The barrel has a wide range of uses. You can use it to compost organics into dirt, transform one fluid into another, transform a fluid into a block with an item, and spawn mobs. When in the rain, the barrel will collect water. Right click the barrel to get a block out of the barrel. Right click the barrel with a bucket to add or remove a fluid.

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Wood barrels cannot accept hot fluids. Stone barrels can accept hot fluids. Water has a temperature of 300. Anything over 433 will not go into a wood barrel.


Warning

Once a compost item is in the barrel, it cannot be removed. A barrel will void any fluid in it when it is broken.


Recipe

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6x Wood Plank (Any)1x Wood Slab (Any)

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6x Stone1x Stone Stab

Fluid Transformation

The following are the fluids that will transform. A full barrel and the correct block placed below the barrel is required for the transformation to occur.

FluidBlockResult
WaterMyceliumWitchwater
WaterSandSea Water

Fluid Block Transformation

The following are the recipes that a barrel will perform when a block, or an item is right clicked on a full barrel with the correct fluid.

FluidBlock or ItemResult
WaterDustClay
LavaRedstone DustNetherrack
LavaGlowstone DustEnd Stone
WitchwaterSandSoul Sand
WitchwaterRed MushroomSlime
WitchwaterBrown MushroomSlime
Sea WaterTube Coral SeedTube Coral Block
Sea WaterBrain Coral SeedBrain Coral Block
Sea WaterBubble Coral SeedBubble Coral Block
Sea WaterHorn Coral SeedHorn Coral Block
Sea WaterFire Coral SeedFire Coral Block
Sea WaterTube Coral FanTube Coral Wall Fan
Sea WaterBrain Coral FanBrain Coral Wall Fan
Sea WaterBubble Coral FanBubble Coral Wall Fan
Sea WaterHorn Coral FanHorn Coral Wall Fan
Sea WaterFire Coral FanFire Coral Wall Fan

Fluid On Top

The following are the recipes that a barrel will perform when a barrel contains a fluid and another fluid is placed on top.

Fluid In BarrelFluid On TopResult
LavaWaterObsidian
WaterLavaCobblestone

Mob Spawning

In order to spawn a mob, create the doll of the mob you want to spawn and right click a barrel that has the correct fluid in it.

MobDollFluid
BlazeBlazing DollLava
EndermanCreeping DollWitchwater
ShulkerFloating DollWitchwater
GuardianProtecting DollWater
BeeBuzzing DollWitchwater

Compostable Blocks and Items

The following are items and blocks that can be composted and their amounts. A barrel begins composting when a barrel reaches a solid amount of 1000.

ItemAmount
All Saplings125
All Leaves125
All Flowers100
All Fish150
All Cooked Meat200
All Uncooked Meat200
All Seeds80
Wheat80
Carrot100
Beetroot100
Potato100
Nether Wart100
Eggs80
String40
Rotten Flesh100
Spider Eye80
Bread160
Mushrooms100
Pumpkin Pie160
Silkworm40
Cooked Silkworm40
Apple100
Mellon Slice40
Mellon167
Pumpkin167
Carved Pumpkin167
Jack-O-Lantern167
Cactus100
Baked Potato150
Poisonous Potato200
Lily Pad100
Vine100
Tall Grass100
Sugar Cane80

Configuration

Fluid Transformation Configuration

Configuration for Fluid Transformations are found in ~/config/exnihilosequentia/FluidTransformRegistry.json.

The format of the file is: < { "fluidInBarrel: "modid:name", "blockBelow: "modid:name", "result: "modid:name" }, ...>- modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)

fluidInBarrel: The fluid in the barrel to start the transformation (Must be a fluid or a tag). Required field.blockBelow: The block below the barrel to start the transformation (Must be a block or a tag). Required field.result: The fluid remaining after the transformation (Must be a fluid). Required field.

Fluid Block Transformation Configuration

Configuration for Fluid Block Transformations are found in ~/config/exnihilosequentia/FluidBlockTransformRegistry.json.

The format of the file is: < { "fluid: "modid:name", "input: "modid:name", "result: "modid:name" }, ...>- modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)

fluid: The fluid in the barrel (Must be a fluid or a tag). Required field.input: The input item/block (Must be an item, block or a tag). Required field.result: The resulting block (Must be a block). Required field.

Fluid On Top Configuration

Configuration for Fluid On Top Recipes are found in ~/config/exnihilosequentia/FluidOnTopRegistry.json.

The format of the file is: < { "fluidInBarrel: "modid:name", "fluidOnTop: "modid:name", "result: "modid:name" }, ...>- modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)

fluidInBarrel: The fluid in the barrel (Must be a fluid or a tag). Required field.fluidOnTop: The fluid placed on top of the barrel (Must be a fluid or a tag). Required field.result: The resulting block (Must be a block). Required field.

Compost Amount Configuration

Configuration for Compost Amounts are found in ~/config/exnihilosequentia/CompostRegistry.json.

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The format of the file is: < { "entry: "modid:name", "amount: 0 - modid: The mod id the block/item/fluid comes from (i.e. exnihilosequentia)- name: The name of block/item/fluid (i.e. witchwater)

entry: The item or block that can be placed in a barrel (Must be an item, fluid or a tag). Required field.amount: The solid amount the entry will add to a barrel (Must be an integer greater than 0). Required field.